Elsie Cheung, Chief Operating Officer of South China Morning Post shares how they transform itself into a global media organisation.
Hear more from Vincent Lam, Asiaray Media Group's Chairman.
Cecilia Yau, PwC's China and Hong Kong Media Leader, speaks to TVB's Shin Keong Cheong to learn about their transformation journey.
Cecilia Yau, PwC's China and Hong Kong Media Leader, shares key findings of the Global Entertainment & Media Outlook.
Wilson Chow, PwC's Global and China/Hong Kong TMT Leader, shares insights from the Global Entertainment & Media Outlook.
No one is safe from the risks of cybersecurity. The perils are especially heightened for entertainment & media companies. How can these businesses mitigate the potential cyber hazards in their daily operations? Perspectives and insights in PwC's E&M cybersecurity series.
PwC's China and Hong Kong Entertainment & Media Leader Cecilia Yau speaks to David Tiang, Principal of Tiang & Co., on regulatory compliance on personal data, why E&M companies are particularly at risk from cyber attacks and what the preventive measures are.
Watch tips from PwC leaders Wilson Chow and Cecilia Yau.
Cecilia Yau, Entertainment and Media Leader of PwC Hong Kong, and Eric Yeung, Vice President of E-Sports Association Hong Kong shared their insights.
by Gerard Verweij
by Scott Likens
by Jennifer Ho
Oct 2016 - (English)
Our China Entertainment and Media Partner Jane Kong talks about rapid growth for China cinema sector and its reason behind.
Sep 2016 - (English)
The global video game industry saw total revenue of US$71.27bn in 2015, which is forecast to increase at a compound annual growth rate (CAGR) of 4.8%, to reach US$90.07bn in 2020, according to PwC's Global Entertainment and Media Outlook 2016-2020.
China is the world's third largest video game market by revenue, following the US, the largest market, and Japan, the second largest. According to PwC's Outlook, in 2015, China's gaming revenue was US$8.98bn, and is expected to rise to US$12.85bn by 2020, at a CAGR of 7.4%. The growth has been supported by an escalation in the number of gamers, which the Chinese Game Publishing Committee (GPC) has stated reached 534mn in 2015, an increase of 3.3% from 2014.